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====== Attributes ======
===== Main Attributes =====
The main attributes are those that we can find in the statistics menu, by pressing the C button on the keyboard, these are divided into 4 which will be described later.
\\ Attributes in general can be found in two ways: **Native** (Already included in the character) and as [[list_of_bonuses|Bonus]] in **enchantments**.
\\ The //maximum// of **status points** to distribute is **120** on each main attribute.
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^**Attributes**^ **Abbreviation** ^ **Info** |
| Vitality | VIT | Increases your maximum HP and defense |
| Intelligence | INT | Increases your magical damage and magical defense |
| Strength | STR | Increases your physical damage |
| Dexterity | DEX | Increases your agility, which increases your damage and damage resistance |
===== Other Attributes =====
^**Attributes**^ **Info** |
| Health (**HP**) |Determines the maximum amount of damage a character can take. |
| Mana (**MP**) | Determines the capacity of a character to use different skills. |
| Damage | Determines the ability of a character to reduce the health of another entity, through basic hits or physical skills.|
| Magical Damage | Determines the ability of a character to reduce the health of another entity, using magical attacks or magical skills.|
| Defense | Determines resistance of a character to basic hits or physical skills.|
| Magical Defense | Determines resistance of a character to magical attacks or magical skills.|
| Evasion | Determines resistance of a character to avoid damage from physical hits.|
| Movement Speed | Determines the ability with which a character can move through the game space.|
| Attack Speed | Determines capacity of a character to perform physical attacks more frequently.|
| Cast Speed | Determines how fast a character can execute an skill.|
| Cooldown Reduction | Allows to reduce the recharge times of a skill. |
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