~~NOTOC~~ ====== Attributes ====== ===== Main Attributes ===== The main attributes are those that we can find in the statistics menu, by pressing the C button on the keyboard, these are divided into 4 which will be described later. \\ Attributes in general can be found in two ways: **Native** (Already included in the character) and as [[list_of_bonuses|Bonus]] in **enchantments**. \\ The //maximum// of **status points** to distribute is **120** on each main attribute. \\ \\ ^**Attributes**^ **Abbreviation** ^ **Info** | | Vitality | VIT | Increases your maximum HP and defense | | Intelligence | INT | Increases your magical damage and magical defense | | Strength | STR | Increases your physical damage | | Dexterity | DEX | Increases your agility, which increases your damage and damage resistance | ===== Other Attributes ===== ^**Attributes**^ **Info** | | Health (**HP**) |Determines the maximum amount of damage a character can take. | | Mana (**MP**) | Determines the capacity of a character to use different skills. | | Damage | Determines the ability of a character to reduce the health of another entity, through basic hits or physical skills.| | Magical Damage | Determines the ability of a character to reduce the health of another entity, using magical attacks or magical skills.| | Defense | Determines resistance of a character to basic hits or physical skills.| | Magical Defense | Determines resistance of a character to magical attacks or magical skills.| | Evasion | Determines resistance of a character to avoid damage from physical hits.| | Movement Speed | Determines the ability with which a character can move through the game space.| | Attack Speed | Determines capacity of a character to perform physical attacks more frequently.| | Cast Speed | Determines how fast a character can execute an skill.| | Cooldown Reduction | Allows to reduce the recharge times of a skill. | \\