The main attributes are those that we can find in the statistics menu, by pressing the C button on the keyboard, these are divided into 4 which will be described later.
Attributes in general can be found in two ways: Native (Already included in the character) and as Bonus in enchantments.
The maximum of status points to distribute is 120 on each main attribute.
Attributes | Abbreviation | Info |
---|---|---|
Vitality | VIT | Increases your maximum HP and defense |
Intelligence | INT | Increases your magical damage and magical defense |
Strength | STR | Increases your physical damage |
Dexterity | DEX | Increases your agility, which increases your damage and damage resistance |
Attributes | Info |
---|---|
Health (HP) | Determines the maximum amount of damage a character can take. |
Mana (MP) | Determines the capacity of a character to use different skills. |
Damage | Determines the ability of a character to reduce the health of another entity, through basic hits or physical skills. |
Magical Damage | Determines the ability of a character to reduce the health of another entity, using magical attacks or magical skills. |
Defense | Determines resistance of a character to basic hits or physical skills. |
Magical Defense | Determines resistance of a character to magical attacks or magical skills. |
Evasion | Determines resistance of a character to avoid damage from physical hits. |
Movement Speed | Determines the ability with which a character can move through the game space. |
Attack Speed | Determines capacity of a character to perform physical attacks more frequently. |
Cast Speed | Determines how fast a character can execute an skill. |
Cooldown Reduction | Allows to reduce the recharge times of a skill. |