Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
menu_smith_system [2021/02/26 06:27] – viciousgmr | menu_smith_system [2021/03/15 11:26] (current) – external edit 127.0.0.1 | ||
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The maximum upgrade level is **<color # | The maximum upgrade level is **<color # | ||
\\ \\ To know all the materials, the probability and the costs to improve any object of your equipement, you can find them in all the tables of the equipment topics. | \\ \\ To know all the materials, the probability and the costs to improve any object of your equipement, you can find them in all the tables of the equipment topics. | ||
- | \\ Do you want to improve your equipment without the risk of the blacksmith destroying it? We invite you to review our theme of [[menu_zagan|Zagan' | + | \\ Do you want to improve your equipment without the risk of the blacksmith destroying it? We invite you to review our topic of [[menu_zagan|Zagan' |
==== Location ==== | ==== Location ==== | ||
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<WRAP right tablewidht 20%> | <WRAP right tablewidht 20%> | ||
|{{: | |{{: | ||
- | | <wrap lo>**tabla 1.** Smith location </ | + | | <wrap lo>**Table 1.** Smith location </ |
</ | </ | ||
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\\ Many blacksmiths have lost their lives in disputes over territory or because of the monsters appearing from the rifts. So the number of these has drastically decreased. | \\ Many blacksmiths have lost their lives in disputes over territory or because of the monsters appearing from the rifts. So the number of these has drastically decreased. | ||
\\ \\ Due to the high demand for work by the fighters of the nations, the small number of existing blacksmiths and their aging, they become less and less efficient. The higher the level of the weapon, the more complex the refining process, which drastically decreases the probability of success of them and increases the cost of improvement. | \\ \\ Due to the high demand for work by the fighters of the nations, the small number of existing blacksmiths and their aging, they become less and less efficient. The higher the level of the weapon, the more complex the refining process, which drastically decreases the probability of success of them and increases the cost of improvement. | ||
- | \\ <WRAP centeralign> | + | \\ \\ <WRAP centeralign> |
- | \\ | + | \\ \\ |
==== Using the refining interface ==== | ==== Using the refining interface ==== | ||
{{ : | {{ : | ||
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\\ **<color # | \\ **<color # | ||
\\ <WRAP centeralign> | \\ <WRAP centeralign> | ||
- | \\ <wrap em>When the refining is successful the object advances to the next level, otherwise the following warning will appear:</ | + | \\ \\ <wrap em>When the refining is successful the object advances to the next level, otherwise the following warning will appear:</ |
< | < | ||
|{{ : | |{{ : | ||
| <wrap lo> | | <wrap lo> | ||
</ | </ | ||
+ | \\ | ||
+ | ==== Armor brightness ==== | ||
<WRAP group > | <WRAP group > | ||
<WRAP quarter column> | <WRAP quarter column> | ||
^ Equipment <color # | ^ Equipment <color # | ||
| {{: | | {{: | ||
+ | | **Rarity:** <color # | ||
</ | </ | ||
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^ Equipment <color # | ^ Equipment <color # | ||
| {{: | | {{: | ||
+ | | **Rarity:** <color # | ||
</ | </ | ||
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^ Equipment <color # | ^ Equipment <color # | ||
| {{: | | {{: | ||
+ | | **Rarity:** <color # | ||
</ | </ | ||
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^ Equipment <color # | ^ Equipment <color # | ||
| {{: | | {{: | ||
+ | | **Rarity:** <color # | ||
</ | </ | ||
\\ | \\ | ||
\\ | \\ |