menu_smith_system

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menu_smith_system [2021/02/26 06:26] viciousgmrmenu_smith_system [2021/03/15 11:26] (current) – external edit 127.0.0.1
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 The maximum upgrade level is **<color #8937FD>+10</color>** , from **<color #22b14c>+7</color>** weapons and armor will flash a characteristic glow corresponding to their level. The maximum upgrade level is **<color #8937FD>+10</color>** , from **<color #22b14c>+7</color>** weapons and armor will flash a characteristic glow corresponding to their level.
 \\ \\ To know all the materials, the probability and the costs to improve any object of your equipement, you can find them in all the tables of the equipment topics. \\ \\ To know all the materials, the probability and the costs to improve any object of your equipement, you can find them in all the tables of the equipment topics.
-\\ Do you want to improve your equipment without the risk of the blacksmith destroying it? We invite you to review our theme of [[menu_zagan|Zagan's Guide]]+\\ Do you want to improve your equipment without the risk of the blacksmith destroying it? We invite you to review our topic of [[menu_zagan|Zagan's Guide]]
  
 ==== Location ==== ==== Location ====
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 <WRAP right tablewidht 20%> <WRAP right tablewidht 20%>
 |{{:minimap_smith.png?nolink&185 }}| |{{:minimap_smith.png?nolink&185 }}|
-|  <wrap lo>**tabla 1.** Smith location </wrap>  |+|  <wrap lo>**Table 1.** Smith location </wrap>  |
 </WRAP>  </WRAP> 
  
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 \\ Many blacksmiths have lost their lives in disputes over territory or because of the monsters appearing from the rifts. So the number of these has drastically decreased. \\ Many blacksmiths have lost their lives in disputes over territory or because of the monsters appearing from the rifts. So the number of these has drastically decreased.
 \\ \\ Due to the high demand for work by the fighters of the nations, the small number of existing blacksmiths and their aging, they become less and less efficient. The higher the level of the weapon, the more complex the refining process, which drastically decreases the probability of success of them and increases the cost of improvement. \\ \\ Due to the high demand for work by the fighters of the nations, the small number of existing blacksmiths and their aging, they become less and less efficient. The higher the level of the weapon, the more complex the refining process, which drastically decreases the probability of success of them and increases the cost of improvement.
-\\ <WRAP centeralign> // But help is on the way...// </WRAP> +\\ \\ <WRAP centeralign> // But help is on the way...// </WRAP> 
-\\+\\ \\ 
 ==== Using the refining interface ==== ==== Using the refining interface ====
 {{ :refinure_menu.png?nolink |}} {{ :refinure_menu.png?nolink |}}
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 \\ **<color #ed1c24>E</color>**: This is the total cost of refining the item. \\ **<color #ed1c24>E</color>**: This is the total cost of refining the item.
 \\ <WRAP centeralign> Finally, to improve the object, click on the **Refine** button  \\ <WRAP centeralign> Finally, to improve the object, click on the **Refine** button 
-\\ <wrap em>When the refining is successful the object advances to the next level, otherwise the following warning will appear:</wrap></WRAP>+\\ \\ <wrap em>When the refining is successful the object advances to the next level, otherwise the following warning will appear:</wrap></WRAP> 
  <WRAP center tablewidht 30%>  <WRAP center tablewidht 30%>
 |{{ :broke_item.png?nolink }}| |{{ :broke_item.png?nolink }}|
 |  <wrap lo>**Failed refine window**</wrap>  | |  <wrap lo>**Failed refine window**</wrap>  |
 </WRAP>  </WRAP> 
 +\\
  
 +==== Armor brightness ====
 <WRAP group > <WRAP group >
 <WRAP quarter column> <WRAP quarter column>
-^  Equipment +7  |  +^  Equipment <color #22b14c>+7</color>  |  
 |  {{:smith_armor_7.png?nolink |}}  | |  {{:smith_armor_7.png?nolink |}}  |
 +|  **Rarity:** <color #22b14c>Uncommon</color>  |
 </WRAP> </WRAP>
  
 <WRAP quarter column> <WRAP quarter column>
-^  Equipment +8  |  +^  Equipment <color #00a2e8>+8</color>  |  
 |  {{:smith_armor_8.png?nolink |}}  | |  {{:smith_armor_8.png?nolink |}}  |
 +|  **Rarity:** <color #00a2e8>Rare</color>  |
 </WRAP> </WRAP>
  
 <WRAP quarter column> <WRAP quarter column>
-^  Equipment +9  |  +^  Equipment <color #00a2e8>+9</color>  |  
 |  {{:smith_armor_9.png?nolink |}}  | |  {{:smith_armor_9.png?nolink |}}  |
 +|  **Rarity:** <color #00a2e8>Rare</color>  |
 </WRAP> </WRAP>
  
 <WRAP quarter column> <WRAP quarter column>
-^  Equipment +10  |  +^  Equipment <color #8937FD>+10</color>  |  
 |  {{:smith_armor_10.png?nolink |}}  | |  {{:smith_armor_10.png?nolink |}}  |
 +|  **Rarity:** <color #8937FD>Epic</color>  |
 </WRAP> </WRAP>
  
 \\ \\
 \\ \\
  • menu_smith_system.1614320790.txt.gz
  • Last modified: 2021/03/15 11:26
  • (external edit)