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Attributes
Main Attributes
The main attributes are those that we can find in the statistics menu, by pressing the C button on the keyboard, these are divided into 4 which will be described later.
Attributes in general can be found in two ways: Native (Already included in the character) and as Bonus in enchantments.
The maximum of status points to distribute is 120 on each main attribute.
Attributes | Abbreviation | Info |
---|---|---|
Vitality | VIT | Increases your maximum HP and defense |
Intelligence | INT | Increases your magical damage and magical defense |
Strength | STR | Increases your physical damage |
Dexterity | DEX | Increases your agility, which increases your damage and damage resistance |
Other Attributes
Attributes | Info |
---|---|
Health (HP) | Determines the maximum amount of damage a character can take. |
Mana (MP) | Determines the capacity of a character to use different skills. |
Damage | Determines the ability of a character to reduce the health of another entity, through basic hits or physical skills. |
Magical Damage | Determines the ability of a character to reduce the health of another entity, using attacks or magical abilities. |
Defense | Determines a character's resistance to basic hits or physical abilities. |
Magical Defense | Determina la resistencia de un personaje ante ataques o habilidades mágica. |
Evasion | Determina la probabilidad de un personaje para evitar el daño de golpes físicos. |
Movement Speed | Determina la capacidad con la que un personaje se puede desplazar por el espacio del juego. |
Attack Speed | Determina la capacidad que tiene un personaje para realizar ataques físicos con mayor frecuencia. |
Cast Speed | Determina la rapidez con la que un personaje puede ejecutar una habilidad. |
Cooldown Reduction | Permite reducir los tiempos de recarga de una habilidad. |
Main Attributes
Other Attributes
- Health
- Mana
- Damage
- Defense
- Magic Defense
- Magic Damage
- Evasion
- Movement Speed
- Attack Speed
- Cast Speed
- Cooldown Reduction