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Attributes
Main Attributes
The main attributes are those that we can find in the statistics menu, by pressing the C button on the keyboard, these are divided into 4 which will be described later.
Attributes in general can be found in two ways: Native (Already included in the character) and as Bonus in enchantments.
The maximum of status points to distribute is 120 on each main attribute.
| Attributes | Abbreviation | Info |
|---|---|---|
| Vitality | VIT | Increases your maximum HP and defense |
| Intelligence | INT | Increases your magical damage and magical defense |
| Strength | STR | Increases your physical damage |
| Dexterity | DEX | Increases your agility, which increases your damage and damage resistance |
Other Attributes
| Attributes | Info |
|---|---|
| Health (HP) | Determines the maximum amount of damage a character can take. |
| Mana (MP) | Determines the capacity of a character to use different skills. |
| Damage | Determines the ability of a character to reduce the health of another entity, through basic hits or physical skills. |
| Magical Damage | Determines the ability of a character to reduce the health of another entity, using attacks or magical skills. |
| Defense | Determines a character's resistance to basic hits or physical skills. |
| Magical Defense | Determines a character's resistance to attacks or magical skills. |
| Evasion | Determines a character's chance to avoid damage from physical hits. |
| Movement Speed | Determines the ability with which a character can move through the game space. |
| Attack Speed | Determines a character's ability to perform physical attacks more frequently. |
| Cast Speed | Determines how fast a character can execute an skill. |
| Cooldown Reduction | Allows you to reduce the recharge times of a skill. |
Main Attributes
Other Attributes
- Health
- Mana
- Damage
- Defense
- Magic Defense
- Magic Damage
- Evasion
- Movement Speed
- Attack Speed
- Cast Speed
- Cooldown Reduction